GAMES

SPIDER
Traditional and Spider rules in one engine. Tween timelines govern card movement; save/load, do/undo, and mobile play complete the engine.

SHOOTER.PRG
A Galaga-inspired shooter written from scratch in Phaser 3. The codebase is small — a single Phaser canvas, hand-drawn pixel art. Waves, paths, lives, parallax title, and three rebuilds across three years (Parcel → no React → esbuild). The game outlived its own tooling.

RPG.PRG
A small Phaser RPG where mining is literal and the chain grows in front of you. Chests hold
coin balances, minters issue blocks, NPCs are polite transaction partners. The economy lives
in named constants — COINS_PER_BLOCK, MINTING_CYCLE,
MAX_MEMPOOL_COINS — governing rewards and the flow of blocks and transactions.

ZITRADER.PRG
Browser trading experiments inspired by the zero-intelligence literature. A Phaser game makes bids visible above buyers and sellers; a React simulator exposes a parameter-oriented setup. The trader source includes random-quoting modes and adaptive ZIP traders, so the choice of rules matters. The devlog follows the implementation; the play buttons open the actual builds.